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The legend of tianding
The legend of tianding





  1. #The legend of tianding Pc
  2. #The legend of tianding plus

Again, I have to stress that the story and storytelling techniques are great, but because you know that there’s some action coming up, you can’t help but want to push the story forward, which is a shame as, as I said, it’s an interesting story, but it’s just a little too much at times. Naturally, the preview was a snippet of the action, so I was pretty surprised by the amount of text in the game.

the legend of tianding

Originally I had said that this wasn’t a narrative-driven adventure, but that’s the complete opposite. It’s a typical Capcom-like scenario where they go through multiple phases with some ridonkulous specials. Most enemies are manageable, but the bosses are a little overpowered, making it a satisfying experience when you beat them. Weapons have durability so limited, but they mix up combat to make it fun – especially with a bazooka. Tianding will beat the enemies, whip out his sash and steal their weapons as if straight out of a Golden Harvest flick.

#The legend of tianding plus

There were clever double jump tactics, combined with special moves to reach higher platforms or secret areas, evasive techniques that unleash a shadow version of yourself and keep you from harm, plus there’s an amulet where you can add multiple buffs based on your playstyle. The game was no longer the button masher from before. Not the case now: he crouches like a duvet, hides like commitment. When using a keyboard, the combos weren’t working, and poor Tianding was eating so many buns to restore his health that I was concerned about his metabolism.

#The legend of tianding Pc

Now I have a DualSense explicitly for PC gaming the controls are fantastic – especially when you get the wall jump and triple(!) jump. When I played The Legend of Tianding preview, I played with the keyboard and struggled. If these were two different games, great, but as it stands, it felt like it was on rails, and I was eager to get back into the platforming/combat. From learning new character names to strolling through the streets, the experience isn’t remotely demanding, but the action is. If the story and comic book panels are good, what’s the problem? Well, the action is the opposite of the core gameplay. The latter was a highlight and captured a classic action comic that doesn’t have a hero in spandex.

the legend of tianding

Storytelling is through open dialogue and comic book panels.

the legend of tianding

I wasn’t offended, but it’s like hearing your grandma call someone a twat. Luckily, I liked the story, and it was well-written, despite the odd expletive that seemed totally out of place. A typical scenario would be heading to a primary objective, retrieving an item from a few screens away, returning, then bringing another. Other than moving Tianding through the streets or grabbing a taxi, it was dialogue after dialogue, fetch quest after fetch quest. The action feels underused, though, as The Legend of Tianding isn’t too different to a visual novel.







The legend of tianding